tag:blogger.com,1999:blog-30077884.post8589616862907567840..comments2023-07-15T09:01:05.701-04:00Comments on blow in the game slot: A Call To Action: Bring Point and Click Adventure Back To LifeColette Bennetthttp://www.blogger.com/profile/01252795146028186930noreply@blogger.comBlogger7125tag:blogger.com,1999:blog-30077884.post-52077022507275099752012-01-21T23:28:21.858-05:002012-01-21T23:28:21.858-05:00:) Happy to read this. Preach on, sister.:) Happy to read this. Preach on, sister.NintendoLegendhttp://nintendolegend.comnoreply@blogger.comtag:blogger.com,1999:blog-30077884.post-32185318525956728622011-11-26T23:49:15.777-05:002011-11-26T23:49:15.777-05:00How far can you reasonably go and still enjoy the ...How far can you reasonably go and still enjoy the games now that we all have a modern perspective? for instance, i love the 2 Ultima 7 games. However, going back and trying to play the Ultima 6 series of games is painful due to its lack of save features and text adventure interface<br /><br />Its very true what she said.<br /><br />Its hard to go back to the days of Kings Quest and Maniac Mansion and Wing Commander (although to tell you the truth i think i could still go back and play those Star Wars Tie Fighter games - those were great)<br /><br />nor should we want to. Telltale Games is doing amazing work with keeping the tradition alive and yes like Colette said we are losing something of the feeling now in new games.<br /><br />Its rather similar to what music fans are experiencing now with the death of the album format. <br /><br />Anyone up for Duke Nukem 2? (side scrolling freeware game) <br /><br />i didn't think soJoshua Dudleyhttps://www.blogger.com/profile/09009870019793410428noreply@blogger.comtag:blogger.com,1999:blog-30077884.post-14624940696776042272011-11-26T23:48:57.709-05:002011-11-26T23:48:57.709-05:00How far can you reasonably go and still enjoy the ...How far can you reasonably go and still enjoy the games now that we all have a modern perspective? for instance, i love the 2 Ultima 7 games. However, going back and trying to play the Ultima 6 series of games is painful due to its lack of save features and text adventure interface<br /><br />Its very true what she said.<br /><br />Its hard to go back to the days of Kings Quest and Maniac Mansion and Wing Commander (although to tell you the truth i think i could still go back and play those Star Wars Tie Fighter games - those were great)<br /><br />nor should we want to. Telltale Games is doing amazing work with keeping the tradition alive and yes like Colette said we are losing something of the feeling now in new games.<br /><br />Its rather similar to what music fans are experiencing now with the death of the album format. <br /><br />Anyone up for Duke Nukem 2? (side scrolling freeware game) <br /><br />i didn't think soJoshua Dudleyhttps://www.blogger.com/profile/09009870019793410428noreply@blogger.comtag:blogger.com,1999:blog-30077884.post-58403632406630220682011-10-13T00:04:53.254-04:002011-10-13T00:04:53.254-04:00@BLkstar -- You can contact me at colette.bennett ...@BLkstar -- You can contact me at colette.bennett at the gmails!Colette Bennetthttps://www.blogger.com/profile/01252795146028186930noreply@blogger.comtag:blogger.com,1999:blog-30077884.post-43440283937568738292011-10-12T23:57:20.542-04:002011-10-12T23:57:20.542-04:00How might one get a hold of you, if they don't...How might one get a hold of you, if they don't have facebook or twitter, to possibly pick your brain about blogging?BLkstarhttps://www.blogger.com/profile/08237993932944877532noreply@blogger.comtag:blogger.com,1999:blog-30077884.post-58276404360506363122011-10-05T14:23:08.684-04:002011-10-05T14:23:08.684-04:00As much as I love the work that Telltale has been ...As much as I love the work that Telltale has been doing with adventure games lately, particularly Sam & Max, I can't help but feel disappointed that they're changed the games to fit a more modern world by mapping them to controllers instead of allowing for manual exploration. There's something magical to me about studying every sprite in the Secret of Monkey Island, hoping that one of the pixels might just be that of an item I desperately need. Now it seems I just have to tilt the stick slightly and the game says "would you like item A or B?"<br /><br />Sure, point-and-click games might be antiquated, but they are antiquated in the same way a book from nearly a decade ago might be considered antiquated when compared to something like the Nook or Kindle. In the same way there's something about the crack of the spine of an old book, the smell of its age, the smudge of the type, there's that same sort of magic in clicking every multiple times just to have your avatar say "I can't use that," digging through every dialogue tree, and your imagination coming up for a more complicated solution for that puzzle (using those three items you picked up an hour) when the easier solution is right in your face.<br /><br />People look at me crazy when I say that these are some of my favorite parts about adventure games. Hell, even while playing the latest Sam & Max, I had a friend lean over to me and say "that looks so frustrating, I could never do that." And I just smile, pause the game, and say, "really, that's half the fun of it... and you really won't understand until you embrace it yourself."<br /><br />Long live adventure games!Sonic9jctnoreply@blogger.comtag:blogger.com,1999:blog-30077884.post-19863035351172386132011-10-05T13:52:32.436-04:002011-10-05T13:52:32.436-04:00Reading the title of this one made me smile a bit....Reading the title of this one made me smile a bit. I do miss these sorts of games - the mechanics were clunky, but the best ones did create a unique emotional experience. Your key metaphor is very apt - literally, you would explore chamber after chamber, hunting for pieces of the key item or puzzle solution that would lead you into the next chamber, and in the moment of turning that key, you never did know what would happen or who would greet you on the other side. The atmosphere was truly magical, in the sense that it drew on mystery to create excitement and wonder - and that is in large part a result and a strength of the limited available interactions. <br /><br />As you point out, these games need to evolve a bit, but I think there's still a place for them. I'm pretty sure that PUBLISHERS would have more reservations than developers about creating a world with limited interaction. "Dreamfall" by Funcom didn't top the charts or anything when it released on Xbox and PC, though it did better than you'd expect. And you've played Heavy Rain and/or Fahrenheit, right? Quantic Dream's games are essentially point-and-click, but you can freely navigate your environment. Plus they usually toss in an element or two of fantasy - I would really like to see them try something even more strange and ambitious. Telltale's Strongbad was point-and-click, but more frustrating than fun, IMHO. And I've heard great things about Machinarium, but have only played the demo so far. Thanks for the heads-up on Ruins, I'll take a look. <br /><br />Re: Persona 2 remake - sigh. I had the same experience. At least I've gotten good mileage out of the included soundtrack. I will finish it, but I've switched back to Ogre Battle for now.Eidolonhttps://www.blogger.com/profile/13106775359210935802noreply@blogger.com